Javs Sound Cards & Media Devices Driver Download For Windows 10



Android card game app using Java canvas. Contribute to 921kiyo/blackjack-android development by creating an account on GitHub. This is not entirely true. I have only the default sound card and a virtual cable. Now if I print out the first three devices from AudioSystem.getMixerInfo, I get this output: (1): Primary Sound Driver (2): Speakers (Conexant 20672 SmartAudio HD) and (3) CABLE-A Input (VB-Audio Cable A) While the second sound driver being the default one (thus the same one as the first) – Jindra Helcl Jan. Engineered with 21st-century demands in mind, JAVS provides high-resolution audio-video technology, digital court recording, evidence presentation and more. From small and portable, to fully-integrated and installed systems, JAVS will help you design a system that fits your needs and meets your budget requirements. Java Sound Card Software Virtins Sound Card Spectrum Analyzer v.3.3 Sound card based real time oscilloscope and spectrum analyzer with sophisticated triggering method including pre-trigger and post-trigger which are generally missing from other sound card based instruments. It is a part of VIRTINS Multi-Instrument. Java Sound API also include a software sound mixer that supports up to 64 channels for sound effect and background music. Java Media Framework (JMF), which is not part of JavaSE, is needed to support MP3 and advanced features. JOAL (Java Bindings on OpenAL) supports 3D sound effect.

  1. Javs Sound Cards & Media Devices Driver Download For Windows 10 32-bit
  2. Java Sound Recorder
Greenhorn
posted 17 years ago
  • Optional 'thank-you' note:
Hi
I'm a engineering university student and am working on a school project.
I'm trying to access my sound card using either JMF or Java Sound.
The sound card I am using is the M Audio USB Quattro Midi Driver. The Quattro has four inputs and I need to be capable of capturing microphone audio from all four inputs. The problem is the Quattro is divided into two mixers, USB Audio Quattro (2) and USB Audio Quattro (3).
USB Audio Quattro (2) corresponds to microphone inputs one and two.
USB Audio Quattro (3) corresponds to microphone inputs three and four.
Using JMF, and the standard code, the CaptureDeviceManager, I can only grab two microphone inputs corresponding to which sound card I select using the control panel. i.e. If I select USB Audio Quattro (2), then I can only grab microphone inputs one and two.
Does anyone know how I could select the other microphone inputs using JMF.
I next tried using Java Sound. Using Java Sound, I can get instances of USB Audio Quattro(2) and USB Audio Quattro (3) as mixers. So, I can actually access both parts of the sound card.
The problem with using Java Sound is that I am unable to access the individual microphones. Therefore, while I can isolate USB Audio Quattro(2) and USB Audio Quattro (3), I can separate the two microphones attached to USB Audio Quattro (2) or (3).
I can only grab one Line from each mixer.
I tried to use Ports to access the microphones, which has supposedly been updated, but to no avail.
I'm at my wits end and any assistance would be greatly appreciated.
Thanks!

Playing Sound

JavaSE, via Java Sound API (in packages javax.sound), supports two types of audio:

Java sound cards app
  • Sampled Audio: Sampled audio is represented as a sequence of time-sampled data of the amplitude of sound wave. It is supported in package javax.sound.sampled. The supported file formats are: 'wav', 'au' and 'aiff'. The samples can be either 8-bit or 16-bit, with sampling rate from 8 kHz to 48 kHz.
  • Musical Instrument Digital Interface (MIDI): MIDI music is synthesized from musical notes and special sound effects, instead of time-sampled, like a recipe for creating musical sound. MIDI is supported in package javax.sound.midi.

Java Sound API also include a software sound mixer that supports up to 64 channels for sound effect and background music.

Sound

Java Media Framework (JMF), which is not part of JavaSE, is needed to support MP3 and advanced features. JOAL (Java Bindings on OpenAL) supports 3D sound effect.

Sampled Audio

To play sampled audio, you create an instance of a SourceDataLine or a Clip, which acts as a source to the software audio mixer. Audio samples are then loaded into it, and delivered to the mixer. The mixer may mix the samples with those from other sources and then deliver the mix to a target (usually an audio output device on a sound card).

javax.sound.Clip

Windows

Code Example:

The steps of playing sounds via Clip are:

  1. Allocate a AudioInputStream piped from a file or URL, e.g.,
  2. Allocate a sound Clip resource via the static method AudioSystem.getClip():
  3. Open the clip to load sound samples from the audio input stream opened earlier:
  4. You can now play the clip by invoking either the start() or loop() method
  5. You can stop the player by invoking stop(), which may be useful to stop a continuous loop().

Playing Sound Effects for Java Games

A typical game requires various sound effects, e.g., move, eat, shoot, kill, gameover, and etc. The following enumeration encapsulates all the sound effects in a single class, to simplify game programming.

Dissecting the Program

[PENDING]

Dissecting the Program

[PENDING]

(optional) javax.sound.SourceDataLine

A source data line acts as a source to the audio mixer. Unlike Clip (which pre-load the audio samples), an application writes audio samples to a source data line, which handles the buffering of the bytes and delivers them to the mixer, in a streaming manner.

MIDI Synthesized Sound

In a computer game, MIDI can be used for providing the background music, as it save you quite a bit of bandwidth if you are downloading the file from a slow connection. Java Sound API supports three types of MIDI: MIDI Type 1, MIDI Type 2 and Rich Music Format (RMF).

The steps are:

  1. Allocate a Sequence piped from a MIDI file:
  2. Allocate a Sequencer to play a MIDI sequence:
  3. Set the current sequence for the sequencer to play:
  4. Open the sequencer to load the sequence:
  5. You could set the loop count via setLoopCount() and start playing the music by invoking start():
  6. You can set the tempo (rate of play) via setTempoFactor(), which is useful in a computer game when the difficulty level is increased.
  7. You can stop the play via stop():

Code Example

Javs Sound Cards & Media Devices Driver Download For Windows 10 32-bit

The method is declared static, as we only need one global copy, and no instance variable involved in the operation.

Notes: Windows Vista seems to have lot of problems with Midi.

MP3 & Java Media Framework (JMF)

Java Media Framework (JMF) is not part of JavaSE, but can be downloaded from http://java.sun.com/javase/technologies/desktop/media/jmf. JMF, among other things, provides support for playing MP3, AAC music. Download JMF and run the installation. Check to ensure that 'jmf.jar' is installed into '$JAVA_HOMEjrelibext'.

Example: Playing MP3 Music

[TODO] To be continued...

REFERENCES & RESOURCES

  • TODO

Java Sound Recorder

Latest version tested: JDK 1.6
Last modified: September 4, 2008